//
//  SettingLayer.h
//  Space shooting
//
//  Created by TungNguyen on 10/02/13.
//
//

#ifndef __Space_shooting__SettingLayer__
#define __Space_shooting__SettingLayer__

#include <iostream>
#include "cocos2d.h"

class SettingLayer : public cocos2d::CCLayer {
    
public:
    
    SettingLayer();
    ~SettingLayer();
    
    virtual bool init();

    void soundToggleClicked(CCObject *sender);
    void vibrateToggleClicked(CCObject *sender);
    void autoFireToggleClicked(CCObject *sender);    
    void exitScreen(CCObject *sender);
    
};

#endif /* defined(__Space_shooting__SettingLayer__) */
